Catch 22 Escape Rooms
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Catch 22 Escape Rooms
You have an hour to help Dr. Frankenstein complete his experiment, or else the angry mob of villagers will stop you and cause mayhem for the doctor. Best of luck! Will you and your group have what it takes to solve a Catch-22 situation? In 60 minutes you must prove your wits by solving puzzles, finding hidden clues and keys, and opening locks in hopes to conquer whatever task is at hand.

You only have so long to escape. Keep your cool, think outside the box, and put your wits to the test in our challenging, immersive escape rooms.
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Click here to Learn more about nana's studyNANA'S STUDY
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Your grandmother, Nana, just passed away. Rest in peace. Rumor has it she has loads of cash stashed away in her home, more than likely in the study where most of her time was spent. You have 60 minutes to get in and find the loot before the realtor changes the locks and the house goes on the market!
Click here to Learn more about mysteries at the museumMYSTERIES...
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Find the loads of cash your grandma stashed in her study before the time runs out. After 60 minutes, the realtor will arrive to change the locks and put the house on the market! You have an hour to help Dr. Frankenstein complete his experiment, or else the angry mob of villagers will stop you and cause mayhem for the doctor.
Click here to Learn more about lost in spaceLOST IN SPACE
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You and your group are space travelers in the year 3020. While searching for new galaxies, your ship has run out of its energy source to continue on. Luckily your crew was able to crash land, with minimum damage, on a nearby planet that supplies the energy source you seek. You must repair your ship and find the much-needed energy source within 1 hour before the black hole needed to travel back home closes!
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